For me, it was a weapon plaque copied from another cell causing the error. I deleted it and the editor warning went away.
yourenotsupposedtobeinhere
A Skyrim Modder's Blog
Wednesday, 5 March 2025
Saturday, 17 October 2020
Tuesday, 16 May 2017
1.4 Spoiler shots: Part 1 (Mirror)
Li' Jarr is the name of this Khajiit. You might
remember him as the cat man always hanging around Quillinda. Li' Jarr is just
one of the many characters that I have written dialogue for who are fully
voiced now.
In my progress report I have mentioned, "Map #2 full revamp of clutter/locations/land decor" This is just a taste to show you that yes, Full revamp. This area of the map was barren, now it is not, the entirety of map 2 was rebuilt to be fully decorated with houses, dungeons people and quests. Just redeveloping the land took me around 6 months. The following images are a fraction of what has been added to Map #2.
In my progress report I have mentioned, "Map #2 full revamp of clutter/locations/land decor" This is just a taste to show you that yes, Full revamp. This area of the map was barren, now it is not, the entirety of map 2 was rebuilt to be fully decorated with houses, dungeons people and quests. Just redeveloping the land took me around 6 months. The following images are a fraction of what has been added to Map #2.
1.4 Spoiler shot: Part 2 will be out
soon.
Monday, 8 May 2017
2017 progress report
So this is what I currently have completed for the next update:
New features in v1.40:
- Land improvements (less open grassy fields, added ground diversity in areas, utilized early reference photo archives to enhance some lackluster areas, some areas still open as there are heavy resource usage, optimization was factored as per usual.)
- 1 New World to explore.
- New custom 2k sand texture. (zero tessellation)
- Additional map markers for unique, previously unmarked areas.
- Several legendary creatures added.
- More enemy/creature spawn areas.
- Additional player home with small note quest to obtain.
- Lighting enhancements to important locations. (Credit to Halo)
- Custom asset rework for enhanced lighting. (Credit to Halo)
- 12 Additional summons.
- 2 New creatures.
- 2 Additional destruction spells.
- 5 New Enchantments.
- Enhanced some existing summons.
- 1 New tile-set.
- 7 New Weapons.
- 59 new dungeons/caves/interiors.
- Expanded a few existing cells.
- 3 new encounter class.
- All NPC inventories updated.
- Updated many AI packages to have more people on pathways where suitable.
- 2 new recipes.
- Lovira Falls will be an attainable player home.
- 3 new mini bosses.
- Taller ceilings in some cells.
- 3 new merchants.
- Teleport spells with greater functionality. (able to teleport in more areas)
- Map #2 full revamp of clutter/locations/land decor.
- 2 New harvest-ables.
- 4 New music tracks.
- 42 New voice acted characters.
- 2280 New lines of dialogue.
- 65,500+ edits and improvements based on TESVEdit
New fixes in v1.40:
- No longer uses base game VendorGold leveled lists for maximum compatibility.
- Bsa optimized for lighter install. (Credit to Halo, improved performance for lower end pcs)
- Rare spinning tree issue fix. (Credit to Halo)
- Minor clipping/floating and gaps fix.
- Minor spelling errors fix.
- Improper clothing flags fix.
- Sylwia fix.
- Correctly generated regions.
- Update to all regions to add immersive area specific ambient sounds and weather.
- ITM records (not a bug, TESVEdit is listing 2254 empty cells) (Credit Halo)
- Fixed a harmless script error with Yassanaro. (Did not cause any problems.)
- Fixed a harmless script error calling on a vanilla wall script in Lillandril Dungeons (Did not cause any problems.)
- Fixed new disease not hitting targets.
- Navmesh reworked in some areas to be better optimized.
- Improved collision on Cloudrest stairs (player and NPCs won't get stuck)
- Silyndri's Pass exit fixed.
- Manor Keep Purple note fixed.
- Corrected some AI that was not successful
- Tusamircil's Passage, better pathing for companions.
- Nirn Scar Pass, better pathing for companions.
- Improved deadlands ground cover texture.
New features in v1.40:
- Land improvements (less open grassy fields, added ground diversity in areas, utilized early reference photo archives to enhance some lackluster areas, some areas still open as there are heavy resource usage, optimization was factored as per usual.)
- 1 New World to explore.
- New custom 2k sand texture. (zero tessellation)
- Additional map markers for unique, previously unmarked areas.
- Several legendary creatures added.
- More enemy/creature spawn areas.
- Additional player home with small note quest to obtain.
- Lighting enhancements to important locations. (Credit to Halo)
- Custom asset rework for enhanced lighting. (Credit to Halo)
- 12 Additional summons.
- 2 New creatures.
- 2 Additional destruction spells.
- 5 New Enchantments.
- Enhanced some existing summons.
- 1 New tile-set.
- 7 New Weapons.
- 59 new dungeons/caves/interiors.
- Expanded a few existing cells.
- 3 new encounter class.
- All NPC inventories updated.
- Updated many AI packages to have more people on pathways where suitable.
- 2 new recipes.
- Lovira Falls will be an attainable player home.
- 3 new mini bosses.
- Taller ceilings in some cells.
- 3 new merchants.
- Teleport spells with greater functionality. (able to teleport in more areas)
- Map #2 full revamp of clutter/locations/land decor.
- 2 New harvest-ables.
- 4 New music tracks.
- 42 New voice acted characters.
- 2280 New lines of dialogue.
- 65,500+ edits and improvements based on TESVEdit
New fixes in v1.40:
- No longer uses base game VendorGold leveled lists for maximum compatibility.
- Bsa optimized for lighter install. (Credit to Halo, improved performance for lower end pcs)
- Rare spinning tree issue fix. (Credit to Halo)
- Minor clipping/floating and gaps fix.
- Minor spelling errors fix.
- Improper clothing flags fix.
- Sylwia fix.
- Correctly generated regions.
- Update to all regions to add immersive area specific ambient sounds and weather.
- ITM records (not a bug, TESVEdit is listing 2254 empty cells) (Credit Halo)
- Fixed a harmless script error with Yassanaro. (Did not cause any problems.)
- Fixed a harmless script error calling on a vanilla wall script in Lillandril Dungeons (Did not cause any problems.)
- Fixed new disease not hitting targets.
- Navmesh reworked in some areas to be better optimized.
- Improved collision on Cloudrest stairs (player and NPCs won't get stuck)
- Silyndri's Pass exit fixed.
- Manor Keep Purple note fixed.
- Corrected some AI that was not successful
- Tusamircil's Passage, better pathing for companions.
- Nirn Scar Pass, better pathing for companions.
- Improved deadlands ground cover texture.
Wednesday, 3 May 2017
Oblivion Realm Progress
Progress on the new world-space is coming along nicely. I've gotten my custom sky to work and having a blast from the past play testing it. I posted this update first on my other blog here. The world-space of the deadlands will of course be included with Summerset Isle version 1.4, as well as the tens of thousands of other goodies. Remember that if you like what I do and wish to support me, I would greatly appreciate any sort of donation.
Tuesday, 11 April 2017
Transition from Blogger
I have re-opened my Patreon. New information regarding updates will be posted there.
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