Monday 8 May 2017

2017 progress report

So this is what I currently have completed for the next update:

New features in v1.40:
- Land improvements (less open grassy  fields, added ground diversity in areas, utilized early reference photo  archives to enhance some lackluster areas, some areas still open as  there are heavy resource usage, optimization was factored as per usual.)
- 1 New World to explore.
- New custom 2k sand texture. (zero tessellation)
- Additional map markers for unique, previously unmarked areas.
- Several legendary creatures added.
- More enemy/creature spawn areas.
- Additional player home with small note quest to obtain.
- Lighting enhancements to important locations. (Credit to Halo)
- Custom asset rework for enhanced lighting. (Credit to Halo)
- 12 Additional summons.
- 2 New creatures.
- 2 Additional destruction spells.
- 5 New Enchantments.
- Enhanced some existing summons.
- 1 New tile-set.
- 7 New Weapons.
- 59 new dungeons/caves/interiors.
- Expanded a few existing cells.
- 3 new encounter class.
- All NPC inventories updated.
- Updated many AI packages to have more people on pathways where suitable.
- 2 new recipes.
- Lovira Falls will be an attainable player home.
- 3 new mini bosses.
- Taller ceilings in some cells.
- 3 new merchants.
- Teleport spells with greater functionality. (able to teleport in more areas)
- Map #2 full revamp of clutter/locations/land decor.
- 2 New harvest-ables.
- 4 New music tracks.
- 42 New voice acted characters.
- 2280 New lines of dialogue.
- 65,500+ edits and improvements based on TESVEdit


New fixes in v1.40:
- No longer uses base game VendorGold leveled lists for maximum compatibility.
- Bsa optimized for lighter install. (Credit to Halo, improved performance for lower end pcs)
- Rare spinning tree issue fix. (Credit to Halo)
- Minor clipping/floating and gaps fix.
- Minor spelling errors fix.
- Improper clothing flags fix.
- Sylwia fix.
- Correctly generated regions.
- Update to all regions to add immersive area specific ambient sounds and weather.
- ITM records (not a bug, TESVEdit is listing 2254 empty cells) (Credit Halo)
- Fixed a harmless script error with Yassanaro. (Did not cause any problems.)
- Fixed a harmless script error calling on a vanilla wall script in Lillandril Dungeons (Did not cause any problems.)
- Fixed new disease not hitting targets.
- Navmesh reworked in some areas to be better optimized.
- Improved collision on Cloudrest stairs (player and NPCs won't get stuck)
- Silyndri's Pass exit fixed.
- Manor Keep Purple note fixed.
- Corrected some AI that was not successful
- Tusamircil's Passage, better pathing for companions.
- Nirn Scar Pass, better pathing for companions.
- Improved deadlands ground cover texture.

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